using System;

namespace UnityEngine
{
	[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
	public sealed class CreateAssetMenuAttribute : Attribute
	{
		public string menuName
		{
			get;
			set;
		}

		public string fileName
		{
			get;
			set;
		}

		public int order
		{
			get;
			set;
		}
	}
}
